![]() Ace of Spades upgrades persist between chapters, offering the meta progression that makes the game significantly easier.Ĭharacters also have their separate talent trees. ![]() You can find those scattered around, easily spotted by golden shine they radiate. They represent the method of beefing-up various passive bonuses such as reload speed, damage while using explosives, HP, etc. Leveling upĪnother shared aspect between characters is Ace of Spades cards. Besides ballistic weapons, there are various melee weapons and explosives. It pays off to grind that stuff in early chapters as you can transfer it to a new character(s) later when you recruit old protagonists with fat inventories. You can upgrade every weapon using copper, silver, and gold ore found (mostly) in various mines. There are four weapon classes – revolvers, shotguns, rifles, and bows, and they are color-coded based on quality. None of them have any sort of attractive unique ability, diversifying only by damage, clip size, and the rate of fire. There are plenty of weapons to loot in this game, but the variety is minimal. Ammo is expensive, and vendors have a limited supply, so fire discipline is a must here. The enemy is numerous, often fast-moving, combat zones are full of clutter that obscures shots, and bullets are severely limited. Playing with the gamepad is much more difficult than it should be because aiming is somewhat unwieldy. Weird West is an RPG that controls like a twin-stick shooter. Compared to five hundred shades of gray offered by the best Fallout quests, this feels cartoonishly limited. In the pivotal story moments, you are always presented with the absolutely good and unquestionably evil option, with no shades. Another significant downside here is the banal, binary decision-making devoid of fundamental nuances. The main storyline is a dominant force, and the optional stuff primarily consists of bounty hunts and fetch quests with minimal variety. Honest folk isn’t such a rare breed, but for every farmer, shopkeeper, or humble widow, there is a cultist, outlaw, cannibal, mutant, zombie, werewolf, or other wicked, otherworldly horror.Īlthough the narrative is sinister and solid, the quest system is vastly oversimplified. ![]() ![]() Scattered around are towns, camps, mines, trapper settlements, hidden temples, and other points of interest that you’ll gradually uncover. The game world is relatively vast, with a fog of war obscuring most of the map at the beginning. The role-playing aspect is quite similar to early Fallout games. You can even recruit past brand carriers for your three-person team. Not only do people you killed as Jane stay dead in the Pigman’s story, but even the vendor inventories carry over. All chapters are interconnected in the sense of a shared world. In the second chapter, you’ll play as a Pigman, a mutant creature created by a witch as a punishment for past misdeeds. ![]() Rescuing your spouse from a gang that kidnaps people on behalf of the cannibalistic cult of snake-like monsters masquerading as humans is mildly weird compared to the rest of the stuff awaiting you. Before you can regret giving up a life of violence, an outlaw posse attacks your ranch, kills your kid, and abducts your husband. They brand your neck with a magic glyph, which transpositions your spirit in the first of five playable characters, Jane Bell, the ex-bounty hunter turned farmer. You wake up hooded, blindfolded, tied to a chair, and surrounded by other hooded figures amid a ritual involving you. The heavy occult vibe is there from the start. It consists of five chapters/stories, each with a specific narrative setup and unique main protagonist. Weird West is an omnibus game, distinctively similar in form and style to The Ballad of Buster Scruggs, if you’ll permit me another movie analogy. ![]()
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